User blogs

This week I chucked the Shermans. All they seem to do is catch enemy shells.


FORMATION:

HQ-2 STAGHOUNDS WITH AAMG
1 UNIT 2 X DAIMLER 1 AND  1 X DINGO1 UNIT 2 X DAIMLER AND 1 X DINGO1 UNIT 2 X STAGHOUNDS WITH AAMG AND 1 X STAGHOUND CS WITH AAMG1 UNIT 2 X 75MM AUTOCARS AND 1 X DINGP
SUPPORT
1 UNIT INF WITH COMMAND, PIAT, LT MORTAR AND 6 X INF TEAMS ALL WITH STICKY BOMBS AND TURNED IN MAORI.1 ATTACHMENT OF 3 X SHERMAN KANGAROOS WITH /50 CAL AAMG
1 UNIT OF 4 X AMERICAN M2A1 105MM HOWITZERS
1 UNIT LIMITED SPITFIRE
I UNIT AOP WITH DIXIE AIR CONTROL

I added some new units for the bump to 1250. I increased my formation units with a Heavy Armored Car unit consisting of 2 75mm Autocars. I painted these in the LW Brit Firefly Green solid color. I also decide my armored cars needed to spit fire like GOT so I added a Spitfire. I'm using Dixie Air Control so it'll show up on a 3+ since I'm not Jeff Shue who always rolls a 4 for his plane! Pics:



This week's post is a double feature of an army list and a new report into a painted platoon for Pineland!


First things first the list


1250


HQ


2 Cmd SMG/Panzerfaust Teams


Combat


1 Full Panzergrenadier Platoon with Cmd SMG/Panzerfaust, 1 3.7cm Track



1 Full Panzergrenadier Platoon with Cmd SMG/Panzerfaust, 1 3.7cm Track


Weapons


3 Pak40 Tracks


4 Reihenwerfer Mortar Tracks


Support


4 Beute StuHs


1 8.8 with extra crew



Now for Red Platoon in all of their glory, ready to do battle for Pineland!



Airlanding Company HQ60 pts

2x SMG


Airlanding Platoon220 pts

Full


Airlanding Platoon220 pts

Full


Airlanding Platoon160 pts

Partial


Airlanding Anti-tank160 pts

4x 6pdr Guns


Airborne Armoured Recce 135 pts

3x Tetrarch


Airlanding Heavy Anti-tank145 pts

2x 17pdr Guns


Airlanding Light Battery150 pts

4x 75mm Pack howitzers


TOTAL:1250 pts

The first two units for my Pineland German forces


Some lovely U304(f) halftracks to ferry my grenadiers across the battlefield. 


Some lovely PAK40 trucks

Stay tuned, there should be more to come once it stops storming. 

I originally went with my armored car list as I had painted up a MW armored car company that got nerfed by V4. Ian's excellent idea of an escalation league presented an oppurtunity to bring them back out with some LW updates.


Right off the bat I needed a firefly and another Daimler 1. I was using Littlejohn adapters on one Daimler 1 in each Platoon, so I put that barrel option on. I painted them up in LW Firefly Green. I wound up painting 2 Fireflys. I tried some pigment washing on one. I liked the pigment, I just didn't like the color of the pigment. It looks more like rust than mud. I painted a second firefly and just went with my usual light dusting weathering with the Tamiya Weathering Kit.


I then needed some Infantry. I panted up a short platoon with only 4 stands of infantry. I will be adding to that this week with another 2 stands of infantry. I tried a new technique of basing them in German Camo Black Brown and then drybrushing English Uniform over that. I really like how it looked. I also used a bright grey green on the webbing in such to make it stand out.


I also painted up 3 Ram Kangaroos to use as Sherman Kangaroos. BF doesn't make a Sherman Kangaroo model. I really liked how the Ram Kangaroo looked versus using a Sherman tank without the turret.


Pics:



After playing in the Federicksburg EW Tournament I am taking a Sunday off from the Escalation League. I did put together my 1250 point list for next week. After playing a Stuka yesterday with less than great results I am ditching my plan for a Spitfire.


I have also been facing infantry and AT gun heavy lists, so I have enough points now to switch from the Daimler 1 platoons to Staghound Platoons, each having a CS version. This should help in addition to my 75mm halftracks with digging out infantry and guns.


I added two more stands to my Maori Infantry. They ride into battle with their front armor 6 sherman kangaroos. One of the V4 changes I like is the transports stick around after the infantry gets out. So they help the pre assault pinning fire with an extra 12 dice, 9 of which are .50 cals.


I also added another Sherman V because why not.


My List is:


HQ: 2 Staghound 1s with AA MG.


2X Combat Platoons of 2 Stagnound 1s and 1 Staghound II CS each plus AA MGs all around.


1X Heavy Armored Car Platoon of 1 Dingo and 2 75mm Halftracks.


1X Armored Platoon of 3 Sherman V's with .50 Cal AA MG's and One Sherman Firefly.


1 X NZ Commonwealth Infantry Platoon cinsisting of 1 Unit Leader, 1 Light Mortar, 1 Piat Team, and 6 Infantry Stands. All have sticky Bombs and are turned into Maori which requires a re roll for successful enemy counterattack rolls in assaults.


1X Transport Section of 3 Sherman Kangaroos each with an additional >50 Cal AA MG in addition to a Hull MG.

Another round of painted units! Hope you enjoy! Errr... I mean 'BANZAI!'


Type 92 70mm


Type 1 47mm


Nikuhaku Teams


Tyoe 96 150mm Howitzers


Type 38 75mm
So I played Jeff and his Germans on Sunday.
He achieved a 8-1 victory.
I made some rookie mistakes (which I shall attempt to not make again lol) and the dice did not like me that game
I started my tanks off in a forest... I know I know
I also only moved my tanks 10in instead of rushing them to try and get around jeffs pz4's... again, I know lol
His big guns (I think were pak 40's...?) picked off my T-34's and ate them for dinner...
I attempted to assault on the 6th turn out of sheer desperation... I failed... epically... lol
After the failed assault I called the game as I would have been completely annailated within 2 turns.

Overall it was a good game, I learned some things, realized my major mistakes, and had fun :D (and my first loss was NOT to my husband!! So I call that a win!) haha
Jochabed Copeland Aug 7 · Comments: 1 · Tags: escalation league, soviets

HQ: 1x STUG G


Combat Platoon:

3x STUG G
3x STUG G
3x PZ-38T

Support Platoons:

Pioneers w/ panzerfaust and supply Wagon
Pioneers w/ panzerfaust

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