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  • Mike LaDue
    Mike LaDue commented on their event.
    Franchise War
    Franchise War
    FREEDOM IS UNDER ATTACK!! The horrible people behind the bun busting companies have hired the Warsaw Pact Nations to steal the Freedom Fry recipe to make it their own. Taco Gong has hired th...
    Total users: 4
    Jeff Shue
    Ian Birdwell
    James Copeland
    Mike LaDue
    Oct 7
    8 1
    Ian Birdwell likes this
    Mike LaDue
    Oct 7
    Its a custom scenario that I'm working on just for this event! Twill be a surprise!!!
    Jeff Shue
    Oct 28
    What time are we kicking off today?
    Ian Birdwell
    Oct 28
    The facebook thing says noon
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  • Mike LaDue
    Mike LaDue replied in forum topic
    Nov 17th/18th
    Looking to do a tournament at Atlantis on Nov 17th or 18th. Mike is checking dates, would anyone not be able to do one day but could do the other? I w...
    Mike LaDue
    Mike LaDue
    Speaking with Steve about the availability of this weekend. Trying to work out details.
     Discuss  Replies: 7 
    Sep 30
    0
  • Mike LaDue
    Mike LaDue posted a forum topic
    October 28 Team Yankee Event
    Hey Guys, Made an event for Team Yankee on the 28th. Tis on the events page and also on the bookface if you guys use that. Free event for some fun an...
     Discuss  Replies: 2 
    Sep 30
    0
  • Mike LaDue
    Mike LaDue is attending Ian Birdwell's event
    757th Zombie Rules scenario chat
    757th Zombie Rules scenario chat
    This has no special set in stone thing for the moment. This is just a list of the things that I have so far for rules for our dead friends and a little place to discuss it. I'd really like to try to a...
    Total users: 4
    Mike LaDue
    Pete Desnoyers
    Ian Birdwell
    James Copeland
    Aug 26
    1 0
    Ian Birdwell
    Aug 14
    Here is what I have so far for Zombie rules.


    Scenario Special Rules.
    - Night of the Living Dead
    o When teams are destroyed in the shooting phase roll a die according to the 1st chart and if successful consult the 2nd chart placing the resulting zombie(s) where the destroyed team was located. (NOTE: due to the brutal hand to hand nature of close combat, no new zombies are generated during the assault phase by the living.)
     FP 6+ weapons- 4+
     FP 5+ Weapons- 5+
     FP 4+ or better Weapons- 6+
    o The Following conversion chart applies to zombie generation
     Infantry teams=1 Zombie team
     Small-Medium Guns=1 Zombie Team
     Large-Immobile Guns=2 Zombie Teams
     Unarmored Tank Teams=1 Zombie Teams
     Armored Tank teams=2 Zombie Teams
    - Zombieland
    o Roll a die for each living infantry or gun platoon not gone to ground at the end of each movement step, on a 6+ place a zombie team two inches from the platoon’s commander. If it is not possible to do so for whatever reason, place the zombie as close as possible to the platoon commander following normal infantry restrictions.
    o Individual Wrecks and Tank Platoons generate a new zombie team at the start of each turn on a 6+ each turn.
    - The Evil Dead
    o At the end of each movement phase, zombies will move 10 inches towards the nearest living team stopping two inches away from living teams as per normal infantry rules.
    o Zombies are incredibly motivated by their desire for brains and will move 6 inches to assault the nearest living team at the end of each assault step following the conclusion of the living assault step but before the next living player starts their turn. NOTE: A zombie team can only be involved in one assault per assault phase like any other team. Meaning if it has been assaulted in the living assault step then it will not assault in the dead assault step. Assume the zombie is busy devouring its latest victim instead of stalking a new one.
    - The Walking Dead
    o Consult page 3 of this document for information on missions for this event.
    o To determine attacker and defender add together the mobility scores of your forces and compare. The person with the higher mobility score is the attacker.
     +0 per each Infantry or gun unit
     +1 per each transport or unarmored tank unit
     +2 per each tank unit
    o For the purposes of prize support it is possible to also have the following “goals” apply
     Most Zombies Killed
     Most Zombies Generated
    Zombie Teams are considered to be Fearless Conscript independent teams mounted on medium bases, and also utilize the following special rules:
    - They’re coming to get you, Barbara
    o Zombie teams are never pinned and are only thrown back from 6 hits of defensive fire. If the enemy unit is successful in throwing back a zombie assault, but has not destroyed the zombie, move the zombie back into contact and conduct another round of defensive fire. If this defensive fire throws back the zombie, then the assault is prevented, otherwise the zombie is able to swing in combat.
    o Zombie teams do not save normally, instead for each successful hit roll a firepower on a success the zombie is destroyed otherwise it fights on though with fewer limbs...
    o Because fire has a nasty tendency to just make a flaming zombie, when shooting at zombies flame throwers are considered to have a firepower of 4+.
    - Ccccaaaarrrrrrllllll!
    o A living unit must pass a motivation check in order to successfully assault a zombie team. However, being up close and personal to the living dead can leave even the most fearsome fighters frightened- all living teams counter attack on minus 1 against zombies.
    - One by one, we will take you.
    o Zombies may never conduct defensive fire or hold an objective.
    o Zombies automatically pass all counter attack checks.
    o Zombies hit living teams on a 3+ in assaults and are considered to be AT3 when assaulting tanks to represent their dedication to enter into these vehicles in either one piece or many…
    o Teams destroyed by zombies in assault phases are automatically turned into zombies following the rules for zombie generation. Note, this excludes teams destroyed by being unable to get further than 6 inches away from assaulting zombies when breaking off. Those teams are considered to have broken and run off into the night.
    - Zombies Don’t Mess with Other Zombies.
    o During the shooting step, hits may be allocated to any zombie within 6 inches of the targeted zombie team- essentially treat all zombies within a six inch radius as part of the same platoon.
    o During the assault step, zombies within six inches of each other form platoons to assault grouping together to eliminate the living. Treat this new zombie unit as a platoon for the purposes of the assault. If this zombie unit numbers over 9 stands increase the amount of hits to throw it back by 2.





    Missions
    - Dead Encounters
    At a certain point in your life you realize you know more dead people than living.
    - Cemetery Man
    o This mission follows all of the same rules as encounter from the More Missions PDF with the following additions.
     Night of the Living Dead
     Zombieland
     The Evil Dead
     The Walking Dead
     Time of Day
    • This mission is played using the Dusk Special rules in the rulebook.
    - Dead Rising
    When there’s no more room in hell the dead will walk the earth.
    -Dawn of the Dead
    o This mission follows all of the same rules as Dust Up from the More Missions PDF with the following additions.
     Night of the Living Dead
     Zombieland
     The Evil Dead
     The Walking Dead
     Time of Day
    • This Mission is played using the Dawn special rules in the rulebook.
    - Feeding Frenzy
    It’s amazing how fast the world can go from bad to total shit storm.
    -Zombieland
    o This mission follows all of the same rules as Free-for-all from the more Missions PDF with the following additions
     Night of the Living Dead
     Zombieland
     The Evil Dead
     The Walking Dead
     The Fog
    • The battlefield has been coated with a supernatural fog, nearly impenetrable to living eyes…..
    • Visual distance for models is impaired, roll two dice on the night fighting rules in the rulebook and pick the highest result. However, once a unit has fired enemy teams must still roll on the table to determine how far they can see.
     Restless Dead
    • For the duration of this battle there is a +1 on all rolls to generate a new zombie.
    Here is what I have so far for Zombie rules.


    Scenario Special Rules.
    - Night of the Living Dead
    o When teams are destroyed in the shooting phase roll a die accor...See more
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  • Mike LaDue
    Mike LaDue commented on Ian Birdwell's event
    The Pint for Peace Invitational
    The Pint for Peace Invitational
    We're hosting our first ever invitational event a 1550 Late War Event, to be held on Saturday June 9th, 2018 at the Beard Bird Brewery of Norfolk, VA.  Please see the attached flyer for more inf...
    Total users: 10
    Pete Desnoyers
    Jeff Shue
    Ian Birdwell
    James Copeland
    John Birdwell
    Jun 7
    15 0
    Dan ONeil
    Jun 8
    Question from me.... where is a good place to park? I have never been there before.
    Jochabed Copeland
    Jun 8
    So not sure why Austin said I’m going... I’ve not been feeling well and will not be able to attend. Sorry guys! I will be sending a dessert though.
    Jeff Shue
    Jun 9
    Sorry you can't make it. I was looking forward to the T-34 horde. Hope you feel better.
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  • Ian Birdwell
    Ian Birdwell and Mike LaDue are now friends
    Mar 25
    0 0
  • Mike LaDue
    Mike LaDue posted a forum topic
    3/18
    Hey guys, I have a Fantasy tourny today. I'll let you know how many tables I have free as soon as dice start rolling :D
     Discuss 
    Mar 18
    0
  • Mike LaDue
    Mike LaDue created new event
    Flames of War Early War Blitz
    Flames of War Early War Blitz
    Early War Returns to Atlantis on May 19th. This will be a Blitz event. Each round will be 2 hours.   Early War: 1250 Points -Entry is $10 -Doors will open at 9 am. -Dice Roll at 10...
    Total users: 5
    Pete Desnoyers
    Jeff Shue
    Ian Birdwell
    James Copeland
    Mike LaDue
    Mar 11
    2 1
    Ian Birdwell likes this
    Pete Desnoyers
    Mar 13
    I'll be there
    Pete Desnoyers
    May 17
    Guys, looks like I need a ride to and fro the tournament. Can someone please help me out?
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  • Mike LaDue
    Mike LaDue replied in forum topic
    Tournament at Atlantis
    So we began discussing the next event at Atlantis and there's a few points of contention. Due to the events that we have on Saturday, it is near impos...
    Mike LaDue
    Mike LaDue
    Event Posted: Links as follows https://atlantis-comics.com/event-detail/flames-war-early-war-blit...
     Discuss  Replies: 42 
    Mar 11
    0
  • Mike LaDue
    Mike LaDue replied in forum topic
    Sunday, Sunday, Sunday
    One two three four I’ll have the Marine Corps as in 100 points of Team Yankee this Sunday. Anyone up for a game of TY?
    Mike LaDue
    Mike LaDue
    Just a heads up guys, we have a 40k Tournament tomorrow. Not sure what kind of space we'll have for ...
     Discuss  Replies: 11 
    Jan 27
    0

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