Pete Desnoyers

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  • John Birdwell
    Pete! Are you still in the land of the living? if so you need to contact the rest of us! We have been missing you!
  • Pete Desnoyers
    Pete Desnoyers replied in forum topic
    HSIAW Sunday the 9th
    Holy $hit it’s already Wednesday. Anybody interested in playing 91 points of MW or TY Sunday?
    Pete Desnoyers
    Pete Desnoyers
    No can do today and probably for a few weeks. Between work and vacation, I'll be outta action. Sorry...
     Discuss  Replies: 6 
  • Pete Desnoyers
    Pete Desnoyers replied in forum topic
    Sundaaaaaayyyyyyyyy the 2nd
    What’s everyone want to play? I am still on a Mid War kick.
    Pete Desnoyers
    Pete Desnoyers
    Sorry guys, cant make it today....
     Discuss  Replies: 4 
  • Pete Desnoyers
    Pete Desnoyers replied in forum topic
    New Books
    The New books are at Atlantis along with command cards, unit cards and some of new units. Just for information to you all. If you have not gotten a ph...
     Discuss  Replies: 9 
  • Pete Desnoyers
    Pete Desnoyers commented on Ian Birdwell's status
    Pete Desnoyers
    Aug 26 '18
    Oops, I meant to say about fucking time
    Ian Birdwell
    Aug 26 '18
    Pete we need a like comment feature on the site.
    Pete Desnoyers
    Aug 26 '18
    Rofl
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  • Pete Desnoyers
    Pete Desnoyers is attending Ian Birdwell's event
    757th Zombie Rules scenario chat
    757th Zombie Rules scenario chat
    This has no special set in stone thing for the moment. This is just a list of the things that I have so far for rules for our dead friends and a little place to discuss it. I'd really like to try to a...
    Total users: 4
    Pete Desnoyers
    Ian Birdwell
    James Copeland
    Mike LaDue
    Ian Birdwell
    Aug 14 '18
    Here is what I have so far for Zombie rules.


    Scenario Special Rules.
    - Night of the Living Dead
    o When teams are destroyed in the shooting phase roll a die according to the 1st chart and if successful consult the 2nd chart placing the resulting zombie(s) where the destroyed team was located. (NOTE: due to the brutal hand to hand nature of close combat, no new zombies are generated during the assault phase by the living.)
     FP 6+ weapons- 4+
     FP 5+ Weapons- 5+
     FP 4+ or better Weapons- 6+
    o The Following conversion chart applies to zombie generation
     Infantry teams=1 Zombie team
     Small-Medium Guns=1 Zombie Team
     Large-Immobile Guns=2 Zombie Teams
     Unarmored Tank Teams=1 Zombie Teams
     Armored Tank teams=2 Zombie Teams
    - Zombieland
    o Roll a die for each living infantry or gun platoon not gone to ground at the end of each movement step, on a 6+ place a zombie team two inches from the platoon’s commander. If it is not possible to do so for whatever reason, place the zombie as close as possible to the platoon commander following normal infantry restrictions.
    o Individual Wrecks and Tank Platoons generate a new zombie team at the start of each turn on a 6+ each turn.
    - The Evil Dead
    o At the end of each movement phase, zombies will move 10 inches towards the nearest living team stopping two inches away from living teams as per normal infantry rules.
    o Zombies are incredibly motivated by their desire for brains and will move 6 inches to assault the nearest living team at the end of each assault step following the conclusion of the living assault step but before the next living player starts their turn. NOTE: A zombie team can only be involved in one assault per assault phase like any other team. Meaning if it has been assaulted in the living assault step then it will not assault in the dead assault step. Assume the zombie is busy devouring its latest victim instead of stalking a new one.
    - The Walking Dead
    o Consult page 3 of this document for information on missions for this event.
    o To determine attacker and defender add together the mobility scores of your forces and compare. The person with the higher mobility score is the attacker.
     +0 per each Infantry or gun unit
     +1 per each transport or unarmored tank unit
     +2 per each tank unit
    o For the purposes of prize support it is possible to also have the following “goals” apply
     Most Zombies Killed
     Most Zombies Generated
    Zombie Teams are considered to be Fearless Conscript independent teams mounted on medium bases, and also utilize the following special rules:
    - They’re coming to get you, Barbara
    o Zombie teams are never pinned and are only thrown back from 6 hits of defensive fire. If the enemy unit is successful in throwing back a zombie assault, but has not destroyed the zombie, move the zombie back into contact and conduct another round of defensive fire. If this defensive fire throws back the zombie, then the assault is prevented, otherwise the zombie is able to swing in combat.
    o Zombie teams do not save normally, instead for each successful hit roll a firepower on a success the zombie is destroyed otherwise it fights on though with fewer limbs...
    o Because fire has a nasty tendency to just make a flaming zombie, when shooting at zombies flame throwers are considered to have a firepower of 4+.
    - Ccccaaaarrrrrrllllll!
    o A living unit must pass a motivation check in order to successfully assault a zombie team. However, being up close and personal to the living dead can leave even the most fearsome fighters frightened- all living teams counter attack on minus 1 against zombies.
    - One by one, we will take you.
    o Zombies may never conduct defensive fire or hold an objective.
    o Zombies automatically pass all counter attack checks.
    o Zombies hit living teams on a 3+ in assaults and are considered to be AT3 when assaulting tanks to represent their dedication to enter into these vehicles in either one piece or many…
    o Teams destroyed by zombies in assault phases are automatically turned into zombies following the rules for zombie generation. Note, this excludes teams destroyed by being unable to get further than 6 inches away from assaulting zombies when breaking off. Those teams are considered to have broken and run off into the night.
    - Zombies Don’t Mess with Other Zombies.
    o During the shooting step, hits may be allocated to any zombie within 6 inches of the targeted zombie team- essentially treat all zombies within a six inch radius as part of the same platoon.
    o During the assault step, zombies within six inches of each other form platoons to assault grouping together to eliminate the living. Treat this new zombie unit as a platoon for the purposes of the assault. If this zombie unit numbers over 9 stands increase the amount of hits to throw it back by 2.





    Missions
    - Dead Encounters
    At a certain point in your life you realize you know more dead people than living.
    - Cemetery Man
    o This mission follows all of the same rules as encounter from the More Missions PDF with the following additions.
     Night of the Living Dead
     Zombieland
     The Evil Dead
     The Walking Dead
     Time of Day
    • This mission is played using the Dusk Special rules in the rulebook.
    - Dead Rising
    When there’s no more room in hell the dead will walk the earth.
    -Dawn of the Dead
    o This mission follows all of the same rules as Dust Up from the More Missions PDF with the following additions.
     Night of the Living Dead
     Zombieland
     The Evil Dead
     The Walking Dead
     Time of Day
    • This Mission is played using the Dawn special rules in the rulebook.
    - Feeding Frenzy
    It’s amazing how fast the world can go from bad to total shit storm.
    -Zombieland
    o This mission follows all of the same rules as Free-for-all from the more Missions PDF with the following additions
     Night of the Living Dead
     Zombieland
     The Evil Dead
     The Walking Dead
     The Fog
    • The battlefield has been coated with a supernatural fog, nearly impenetrable to living eyes…..
    • Visual distance for models is impaired, roll two dice on the night fighting rules in the rulebook and pick the highest result. However, once a unit has fired enemy teams must still roll on the table to determine how far they can see.
     Restless Dead
    • For the duration of this battle there is a +1 on all rolls to generate a new zombie.
    Here is what I have so far for Zombie rules.


    Scenario Special Rules.
    - Night of the Living Dead
    o When teams are destroyed in the shooting phase roll a die accor...See more
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  • Pete Desnoyers
    Fake History? What You Think You Know About World War II Is Likely Wrong  | The National Interest
    Fake History? What You Think You Know About World War II Is Likely Wrong | The National Interest
    The Second World War remains an enduringly fascinating subject, but despite the large number of films, documentaries, books and even comics on the subject, our understanding of this catastrophic conflict, even seven decades on, remains heavily dependent on conventional wisdom, propaganda and an interpretation skewed by the information available.
    Aug 1 '18
    0 2
    Jeff Shue and Ian Birdwell like this
  • Pete Desnoyers
    Pete Desnoyers replied in forum topic
    July 29th
    What's the plan for tomorrow for everyone? 
    Pete Desnoyers
    Pete Desnoyers
    I have to work, I might stop by later this afternoon
     Discuss  Replies: 4 
  • Pete Desnoyers
    Pete Desnoyers commented on Ian Birdwell's status
    Breakthrough assault has the sneak peeks up for the new EF books.
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  • Pete Desnoyers
    Pete Desnoyers commented on Ian Birdwell's status
    Next week the escalation league will be 55 points, I think a two week increase will follow from there pending everyone's thoughts.

    Pete may also be working on missions for us without reserves so stay tuned for that news!
    Jul 23 '18
    17 0
    Pete Desnoyers
    Jul 14 '18
    Robert, we still on for tomorrow Sunday July 15th?
    Pete Desnoyers
    Jul 23 '18
    Guys, I'm assuming for this Sunday July 29th, we are staying with 70 points correct? I will probably have to work Sunday morning, but can be at Atlantis hopefully around 1ish, maybe sooner.
    Ian Birdwell
    Jul 23 '18
    This would be the case Pete, this upcoming weekend will be another 70 point weekend.
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