James Copeland

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  • James Copeland
    James Copeland replied in forum topic
    Games Tavern MW Tournament
    Just curious who’s going from our group to this tournament on the 25th? The store is pretty cool with a huge open gaming area with lots of space and n...
    James Copeland
    James Copeland
    I am planning on attending
     Discuss  Replies: 1 
    Aug 16
    0
  • James Copeland
    James Copeland is attending Ian Birdwell's event
    757th Zombie Rules scenario chat
    757th Zombie Rules scenario chat
    This has no special set in stone thing for the moment. This is just a list of the things that I have so far for rules for our dead friends and a little place to discuss it. I'd really like to try to a...
    Total users: 3
    James Copeland
    Pete Desnoyers
    Ian Birdwell
    Aug 15
    1 0
    Ian Birdwell
    Aug 14
    Here is what I have so far for Zombie rules.


    Scenario Special Rules.
    - Night of the Living Dead
    o When teams are destroyed in the shooting phase roll a die according to the 1st chart and if successful consult the 2nd chart placing the resulting zombie(s) where the destroyed team was located. (NOTE: due to the brutal hand to hand nature of close combat, no new zombies are generated during the assault phase by the living.)
     FP 6+ weapons- 4+
     FP 5+ Weapons- 5+
     FP 4+ or better Weapons- 6+
    o The Following conversion chart applies to zombie generation
     Infantry teams=1 Zombie team
     Small-Medium Guns=1 Zombie Team
     Large-Immobile Guns=2 Zombie Teams
     Unarmored Tank Teams=1 Zombie Teams
     Armored Tank teams=2 Zombie Teams
    - Zombieland
    o Roll a die for each living infantry or gun platoon not gone to ground at the end of each movement step, on a 6+ place a zombie team two inches from the platoon’s commander. If it is not possible to do so for whatever reason, place the zombie as close as possible to the platoon commander following normal infantry restrictions.
    o Individual Wrecks and Tank Platoons generate a new zombie team at the start of each turn on a 6+ each turn.
    - The Evil Dead
    o At the end of each movement phase, zombies will move 10 inches towards the nearest living team stopping two inches away from living teams as per normal infantry rules.
    o Zombies are incredibly motivated by their desire for brains and will move 6 inches to assault the nearest living team at the end of each assault step following the conclusion of the living assault step but before the next living player starts their turn. NOTE: A zombie team can only be involved in one assault per assault phase like any other team. Meaning if it has been assaulted in the living assault step then it will not assault in the dead assault step. Assume the zombie is busy devouring its latest victim instead of stalking a new one.
    - The Walking Dead
    o Consult page 3 of this document for information on missions for this event.
    o To determine attacker and defender add together the mobility scores of your forces and compare. The person with the higher mobility score is the attacker.
     +0 per each Infantry or gun unit
     +1 per each transport or unarmored tank unit
     +2 per each tank unit
    o For the purposes of prize support it is possible to also have the following “goals” apply
     Most Zombies Killed
     Most Zombies Generated
    Zombie Teams are considered to be Fearless Conscript independent teams mounted on medium bases, and also utilize the following special rules:
    - They’re coming to get you, Barbara
    o Zombie teams are never pinned and are only thrown back from 6 hits of defensive fire. If the enemy unit is successful in throwing back a zombie assault, but has not destroyed the zombie, move the zombie back into contact and conduct another round of defensive fire. If this defensive fire throws back the zombie, then the assault is prevented, otherwise the zombie is able to swing in combat.
    o Zombie teams do not save normally, instead for each successful hit roll a firepower on a success the zombie is destroyed otherwise it fights on though with fewer limbs...
    o Because fire has a nasty tendency to just make a flaming zombie, when shooting at zombies flame throwers are considered to have a firepower of 4+.
    - Ccccaaaarrrrrrllllll!
    o A living unit must pass a motivation check in order to successfully assault a zombie team. However, being up close and personal to the living dead can leave even the most fearsome fighters frightened- all living teams counter attack on minus 1 against zombies.
    - One by one, we will take you.
    o Zombies may never conduct defensive fire or hold an objective.
    o Zombies automatically pass all counter attack checks.
    o Zombies hit living teams on a 3+ in assaults and are considered to be AT3 when assaulting tanks to represent their dedication to enter into these vehicles in either one piece or many…
    o Teams destroyed by zombies in assault phases are automatically turned into zombies following the rules for zombie generation. Note, this excludes teams destroyed by being unable to get further than 6 inches away from assaulting zombies when breaking off. Those teams are considered to have broken and run off into the night.
    - Zombies Don’t Mess with Other Zombies.
    o During the shooting step, hits may be allocated to any zombie within 6 inches of the targeted zombie team- essentially treat all zombies within a six inch radius as part of the same platoon.
    o During the assault step, zombies within six inches of each other form platoons to assault grouping together to eliminate the living. Treat this new zombie unit as a platoon for the purposes of the assault. If this zombie unit numbers over 9 stands increase the amount of hits to throw it back by 2.





    Missions
    - Dead Encounters
    At a certain point in your life you realize you know more dead people than living.
    - Cemetery Man
    o This mission follows all of the same rules as encounter from the More Missions PDF with the following additions.
     Night of the Living Dead
     Zombieland
     The Evil Dead
     The Walking Dead
     Time of Day
    • This mission is played using the Dusk Special rules in the rulebook.
    - Dead Rising
    When there’s no more room in hell the dead will walk the earth.
    -Dawn of the Dead
    o This mission follows all of the same rules as Dust Up from the More Missions PDF with the following additions.
     Night of the Living Dead
     Zombieland
     The Evil Dead
     The Walking Dead
     Time of Day
    • This Mission is played using the Dawn special rules in the rulebook.
    - Feeding Frenzy
    It’s amazing how fast the world can go from bad to total shit storm.
    -Zombieland
    o This mission follows all of the same rules as Free-for-all from the more Missions PDF with the following additions
     Night of the Living Dead
     Zombieland
     The Evil Dead
     The Walking Dead
     The Fog
    • The battlefield has been coated with a supernatural fog, nearly impenetrable to living eyes…..
    • Visual distance for models is impaired, roll two dice on the night fighting rules in the rulebook and pick the highest result. However, once a unit has fired enemy teams must still roll on the table to determine how far they can see.
     Restless Dead
    • For the duration of this battle there is a +1 on all rolls to generate a new zombie.
    Here is what I have so far for Zombie rules.


    Scenario Special Rules.
    - Night of the Living Dead
    o When teams are destroyed in the shooting phase roll a die accor...See more
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  • James Copeland
    James Copeland replied in forum topic
    95 points MW Sunday
    Anyone interested in a game against 95 points of US MW?
    James Copeland
    James Copeland
    i can bring 95 points for you to bash against, i have 1 league game, my position wont be improved by...
     Discuss  Replies: 6 
    Aug 3
    0
  • James Copeland
    James Copeland replied in forum topic
    July 29th
    What's the plan for tomorrow for everyone? 
    James Copeland
    James Copeland
    On my way in
     Discuss  Replies: 4 
    Jul 29
    0
  • James Copeland
    James Copeland replied in forum topic
    Sunday July 1st
    Who’s playing Sunday? I’ll have my 40 points of MW with me as well as 64 points of TY if anyone is interested in some TY.
    James Copeland
    James Copeland
    MW or TY for me
     Discuss  Replies: 7 
    Jun 30
    0
  • James Copeland
    James Copeland replied in forum topic
    Reducing my collection.
    Hi everyone, I've taken a hard look at my collection for FoW and need to drop a couple of projects I had for a while. So my loss is your gain (or I h...
    James Copeland
    James Copeland
    I will be. Ill look forward to it
     Discuss  Replies: 15 
    Jun 30
    0
  • James Copeland
    James Copeland replied in forum topic
    Tomorrow June 24
    I know the 40k tournament is going on but I’m still going to stop by to see if it’s possible to get a game in. 
    James Copeland
    James Copeland
    same. I am bringing LW 1330... long live the tets!
     Discuss  Replies: 1 
    Jun 23
    0
  • James Copeland
    James Copeland replied in forum topic
    Game Tavern Chantilly August 25th
    Game Tavern Mid Year Madness 4124 H Walney Road, Chantilly, Virginia 20151 Sign In: 10:00 AM Round One: 10:30 AM - 1:00 PM Lunch: 1:00 PM - 1:15...
    James Copeland
    James Copeland
    Quote from Brian Italians can handle the Stuart swarm pretty well with all of their little popg...
     Discuss  Replies: 12 
    Jun 21
    0
  • James Copeland
    James Copeland replied in forum topic
    Saturday
    I gotta say today was the best FOW experience I have had and it wasn’t totally due to the venue but it helped significantly. Would it be possible to d...
    James Copeland
    James Copeland
    Doubles sounds fun. I like the idea of that!
     Discuss  Replies: 6 
    Jun 10
    0
  • James Copeland
    James Copeland replied in forum topic
    Mid-War Summer Escalation League
    Since we've hit June, would we prefer to start father's day weekend or the weekend afterwards? Also can I get a rough headcount?  Ruleshttp://ww...
     Discuss  Replies: 22 
    Jun 10
    0

World War II Photos

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